Pokemon TCG


( Pokemon tcg, and all related terms belong to Nintendo. )


03/12/2009 16:48:00

Deck No.1: Energy removals

What could be worse then when your opponent uses an energy removal card and makes it so you cannot attack? How about an entire deck of cards that can do that!

I’ll share with you my energy draining deck strategy and help you better understand how trainer cards and Pokemon can work together.

Pokemon: (x4) (x3) (x2) (x3) (x2) (x1) (x3) (x2)

trainers: (x3) (x3) (x2) (x2) (x2) (x2) (x1)

Energy: (x25)

how to make the best of these cards:

Notice how golduck, poliwrath, dragonair, and dragonite have moves to remove energy from the opponent? That’s your main thing right there. Use one of those many energy removals and hit em to take up to 3 energy off in a single turn! This spells out death to pokemon that have specific energy needed or those who just need a lot. Before your opponent knows it all of their energy will be in their discard pile, leaving you to take em down! Save the one nightly garbage run for later in the battle so you can pull back out some pokemon that might have been taken down (or just pull a few energy out if you need to)

The drawbacks to this deck:

The poliwag and dratini both have low HP, so you’ll have to be careful when the battle’s just starting out. To combat that I’ve added some potions and trainer cards to get their evolutions out faster. Also the retreat costs of the poliwrath and dragonite are rather high so we’ve put in some switch to help with that.

-Happy playing!


Comments (View)
03/05/2009 21:50:00

Tip 2: getting started

Every good game takes strategy, and the Pokemon tcg is no exception. When you assemble your decks keep in mind these 3 major things:

1, keep to 1-2 types of Pokemon. If you have too many types in your deck, it will be harder to get the energy needed to use their attacks during game play. An exception to this rule would be adding some Colorless types into the deck. Just make sure that the energy costs to use their attacks are colorless as well.

2, Pick trainers that will work together with your Pokemon. If you have a lot of evolutions, add cards that will help you get them all out. Or if the attacks your Pokemon use force you to remove energy, try adding trainer cards that will let you get energy out of your deck and discard pile to compensate.

3, I have found a good balance to the evolutions of the Pokemon: 3-2-1. If you have three of the basic Pokemon, have two of the stage 1 Pokemon and just one of the stage 2. If you add one to any of the stages, or remove one, make sure you do the same to all other stages. So if I have two of the stage 2 Pokemon, I need 3 stage one and 4 of the basic. Think of it as a pyramid- when you add to a lv, you have to add to all other lvs, remove from a lv you have to remove from the others.

Try looking through your cards and coming up with cards that work well together. I’ll be sharing with you some of my decks soon, but until then,

-Happy Playing!


Comments (View)
03/04/2009 20:22:37

First tip

Well we all know that the first tip is ALWAYS important so lets get started, shall we? OK, I would suggest looking up the rules on how to play the game first and foremost, because having a sense of the rules makes everything a LOT easier. Luckily I’ve done the searching for you! this site will give you all the info you will need on the rules.

Now, for your tip. I have found that a good balance for your deck is 25 energy cards, 20 pokemon, and 15 trainer cards. This gives you ample energy for your pokemon and just the right amount of trainers. But don’t be afraid to tweak this just a little to suit your decks. I’ve done some single-type decks with one or two more trainers and a few less energy. It’s all up to you.

-Happy Playing!


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